FIRE
6Dark Flare Swordsman
Archetype:
Flame Swordsman
ATK:
2200
DEF:
800
View:
684
You take no damage from battles involving this card. You can only use each of the following effects of "Dark Flare Swordsman" once per turn. You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Extra Deck to the GY; Special Summon this card from your hand, also you cannot declare attacks for the rest of this turn, except with Warrior monsters. (Quick Effect): You can Tribute this card; Special Summon 1 monster that mentions "Flame Swordsman" from your Deck, except a Level 6 monster.
Dark Flare Swordsman — Power Evaluation
Final Score: 56 ± 7 · Confidence: Medium
- Intrinsic: 57 · Deck: 56 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Extender
Why it scores here
Dark Flare Swordsman converts a live hand into a body through its hand-activated Special Summon, and its quick Tribute effect puts a Flame Swordsman-mentioning monster from the Deck onto the field, so it reliably produces board presence from a small starting zone. Its 2200 ATK and battle-damage immunity earn almost nothing under this rubric, because they do not convert into card advantage or interaction. The hand Special Summon has a real cost (sending a Flame Swordsman or related monster from the Extra Deck to the GY) and a self-restriction on attacking, so the card depends on its partner network rather than standing alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Hand Special Summon is available without a searcher, and 400 recent decks run it across 25 archetypes, but the Extra Deck cost narrows the route (verified text; observed deck counts). |
| Combo & Conversion | 55 | Hand summon plus a Deck summon gives two bodies from one card, but no combo boards were supplied, so the conversion is text-only inference (inferred). |
| Resource Economy | 50 | The Tribute-to-Deck-summon effect is a one-for-one exchange with no net card advantage and no GY refuel (verified text; inferred from effect wording). |
| Effect & Interaction | 20 | The card has no negation, removal, or disruption; battle-damage immunity is protection, not opponent interaction (verified text). |
| Material Utility | 50 | Level 6 FIRE Warrior is a usable material body, and it can be tributed as a body even when its effects are negated, but no material-usage data was supplied (verified text; inferred). |
| Resilience & Flexibility | 55 | Two separate once-per-turn effects work from the hand and from the field, which gives some redundancy across zones (verified text; inferred). |
| Deck-Building Efficiency | 50 | It is typically run at 3 copies with a Flame Swordsman Extra Deck dependency and a high-inclusion partner network, which makes it a reasonable but restrictive slot (observed usage statistics; inferred). |
Calculation
Weight profile: 0.7 Starter + 0.3 Extender. Intrinsic ≈ 57, Deck ≈ 56, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hand Special Summon with no searcher needed
- Two once-per-turn effects spanning hand and field
- Level 6 body usable as material
- Live in 400 recent decks across 25 archetypes
Weaknesses
- Hand summon requires an Extra Deck Flame Swordsman-mentioning card to send to the GY
- No negation, removal, or disruption
- Attack restriction after using the hand effect
- No combo or guide evidence to confirm the conversion
Counters / choke points
- Generic hand-trap responses to hand-activated Special Summon effects (no counter-specific data supplied)
Best use
Hand-summoned starter that extends into a Flame Swordsman-mentioning Deck monster. Decks: Infernoble Knight, Flame Swordsman. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: battle-damage immunity, hand Special Summon, Extra Deck GY cost, quick Tribute-to-Deck-summon, once-per-turn wording; Level 6 FIRE Warrior, ATK 2200 / DEF 800; 400 decks run it (avg 2.44 copies); 99.8% of decks include Flame Swordsman and Fighting Flame Swordsman
- Observed: 86.8% of decks are gameplay type 7; 12.5% are gameplay type 4; Usage statistics: 88.9% inclusion in Flame Swordsman (typical 3 copies); 71.4% in Infernoble Knight (typical 3 copies); 25 distinct archetypes
- Inferred: The hand Special Summon is a live starter route; Tribute-to-Deck-summon is a one-for-one extender with no card advantage; Level 6 material fit is good but not verified against material data
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited)






